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Messing around a few weeks ago with Daz to Maya... Started with their Genesis 8 male and female mesh and then brought them in Zbrush to see how far you could go in changing the sculpt while retaining all of the rigging and blend shapes that come over into Maya with the "DaztoMaya" bridge. I must say, VERY convenient tool when you need to work fast and on the fly (no time to set up your own rigging, etc). I wanted to make some semi-photo real concepts with some personal projects between my deadlines--But dont have time to get too deep before being torn away by deadlines..

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